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Easy Hypershade - Material Organiser - Python

A small personal project - requested by a few friends that create beautiful environments within the industry.

This tool (made in Python) will speed up and support development when working with materials on ready to import assets inside: UE4, UE5 and Maya (not yet tested in Unity).

By simply loading up the materials on your selected object, you will be able to select faces based on material, for both multiple and singular assets, as well as having the opportunity both reorder and rename them; without needing to open up the hypershade window. The tool will be given some more work, to add new features :).

Easy to Use UI

Easy to Use UI

Load the Materials

Load the Materials

Select Faces - Single Object

Select Faces - Single Object

Select Faces - Multiple Objects

Select Faces - Multiple Objects

Split Mesh by material ID

Split Mesh by material ID

Rename Materials

Rename Materials

Original Order

Original Order

New Order

New Order